It's not bad, but I would have loved to go crazy with Strand right out of the gate and not have it drip fed to me. Tormentors are terrifying and fun, and the final boss fight was cool, but it's a lot of carrying orbs to power up the thing, or shooting the grate to open a path. This means that aside from a few Strand interludes, the gameplay is mostly what you've come to know over the years in Destiny 2. You’d get Strand long enough to cross a gap with the admittedly cool Grapple ability, then have it ripped away, sending you back to your old subclass. The only exception to this was the way the new Strand subclass was given to Guardians and taken away repeatedly. Bungie has been on point when it comes to movement and shooting and that feeling of flowing combat. While you could easily brush that off if things improved with the Lightfall campaign, they simply didn’t. All those years and a golden opportunity to give Guardians a fist pump moment, and Bungie just swung and missed on the easiest win they could have had. There was no cinematic showing us obliterating a Cabal as we turned the tables. The screen went black and then several seconds later we were standing on Neomuna beside our drop pod and a Cabal that we presumably crushed. As we settled into the drop pod, the screen began to shake and we prepared for the payoff every Guardian has wanted for years. No longer would we be the nail, repeatedly driven into the dirt by falling Cabal drop pods crushing us. Immediately he became giddy, knowing we were about to switch roles with the Cabal. Sam Chandler, my partner in crime at Shacknews for all things Destiny 2, noticed that we were heading for the drop pod bay. My first big letdown with the Lightfall campaign came near the end of the initial mission, First Contact. Bungie’s latest expansion doesn’t just fall short of The Witch Queen, it overwrites all the positivity and good will from the community with distrust and disappointment. Unfortunately, The Witch Queen was the peak and not a sign of things to come with Lightfall. Whatever Bungie had coming next, people wanted in. The incredible story surrounding Savathûn drove expectations for Lightfall higher as Bungie hit its storytelling stride. It was a sign that things were improving from spotty expansions of the past. The Witch Queen was my favorite storytelling in Destiny history.
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